Yup, Kunos changed the wall physics and it's caused a problem with addon tracks. Still waiting for an answer on how to solve it.. It's a pain in the butt. ( not that you should be touching the walls anyway )
I agree, but the problem is when RSC was the main forum for the English speaking community there was never any input from the devs unless a new version was released, then he appeared for a week and was never heard of again until the next release. Meanwhile he continued to post in Italian at DI.
I think the English speaking community gave up on communication with the Devs.
The English speaking forum is pretty dead at DI for that reason i suspect, and there is still very little input in that section from the devs, yet the Italian section is full of stuff we just dont understand, and the various translation sites are pretty useless.
Quite frankly the English speakers seem to feel they have been shunned by the team, so we tend to gather at GPC, R2P and Race Department and our team sites where we can only speculate on news and glean whatever info we can based on rubbish translations. It's far from ideal. If there had been an official English forum at DI from day 1, with some decent communication from the devs, we probably wouldn't be in the fractured state we are today.
Just don't use your old setups... They can cause weird physics anomalies.
I found I had to use very different setup parameters than previously. I'm interested to know if Kunos is headed in the right direction, as I know you weren't impressed with that aspect previously.
Either way, I love the way the cars feel now. Mainly been testing the F2000 and I have it feeling great now. Beautifully controllable, and unlike Mattesa I find it behaves completely naturally, and I don't suffer form the "snapping" that he talks about. Probably a setup/wheel setup thing.
What progress would you like ? It's there and it works..just no documentation to tell you how to use it
Hopefully one of my teamates at Lastplace or Jaap will release a guide soon. Cant say when though.
The main work still has to be done in 3ds Max. The KOFLite tool is just really for the final stuff to get it into netKar. Our guy Juha worked most of it out himself iirc, so anyone with experience of this sort of stuff should be able to I reckon.
Not got round to testing them yet. You will get an error if it's one of the ones with a problem, or so I've been told. You can still drive them apparently, but might get a teleport back to the pits if you come into contact with certain objects.
Yup, and just to confirm, the Final is the same build as the RC, so if you've downloaded that there's no need to grab it again.
Most important is to remove the old netKar PRO folder in mydocuments before installing the RC/Final (AFTER BACKING UP YOU DRIVERS and LICENSE FOLDERS ) Some weird stuff will happen if you don't.
This is a fresh install, not a patch. Don't install it over a previous beta.
...and dont use old setups.
Some of the addon tracks have a problem. you can still use them but there are some objects that will cause an instant teleport back to the pits. Hopefully the fixes wont be to long.